Year 5 and 6 Dodgeball

Lesson 5

Learning Objective

1. To fully understand and implement all dodgeball rules.
2. To be able to duck, dodge and avoid in a game situation.

Recap prior key skills and knowledege

 To be able to implement a range of attacking and defending tactics.
To fully understand and implement all dodgeball rules.
Teacher/coach to go over dodgeball rules, see the bottom of the sheet.

Warm up – Fire Cracker TAG

Pulse Raiser
Ask all the children to find a safe space in the learning area.
Children to travel around the area all traveling in the same direction
Teacher/Coach to call the following commands for the children to follow
Jogging/Side Steps/High Knees/Skipping/Heel Flicks.
Changing directions regularly.

Fire Cracker TAG- Description:
All the children are to find a safe space in the learning area
Teacher/coach to select two or three TAGGERS and two “Fire Crackers” (fire crackers to have one
dodgeball each. Taggers need a coloured bib each so they can be identified.
Taggers will move around the area attempting to TAG pupils.
Tagged pupils must stand with arms in the air trying to get the attention of the firecrackers.
The firecracker will run towards the tagged pupil and throw the dodgeball to them, if they catch it
they return the ball to the firecracker and they are free to move again.
Allocate 2 minutes for this activity. Repeat and change taggers and firecrackers.

Activity 1 – Assassins

This activity will give children the opportunity to showcase the defending and attacking principles they have been working on for the last two weeks. Encourage both attaching and defending tactics and how these can be used in this activity.

  • All children are to find a safe space in the learning area
  • 4 dodgeballs to be in play, dodgeballs to be added every 30 seconds by coach or teacher.
  • All players are working ALONE
  • Normal dodgeballs rules apply
  •  If you have the dodgeball, you attempt to throw towards another player to hit them and get them out.
  • Players with the ball cannot move, they can only pivot and throw.
  •  Players without the ball can move anywhere within the area.
  •  If you are hit with the ball you are out.
  •  Pupils who are out are to sit on the side and watch the game.
  •  Head shots do not count.
  •  When we get to the final four players they can move with the balls in their hand.
  •  Play for 2 minutes or until you have one winner
  •  Repeat and play 4 time.
  •  Allow 10 minutes for this activity

Activity 2 – VIP Dodgeball

Vip Dodgeball is a modified version of dodgeball that adds a unique twist to the game. The
objective of VIP dodgeball is to protect the “VIP” player while trying to eliminate the opposing
team’s VIP.

  • Team Setup: Divide the players into two or three teams of equal size. Each team will have a VIP player designated, wearing a distinguishing article of clothing or a different coloured armband. Or you can keep this secret like in the video?
  • Court Setup: Set up a standard dodgeball court with a centre dividing line and clearly marked boundaries. The size of the court can vary based on available space.
  • Game Start: The game begins with both teams positioned behind their back boundary lines. The VIP players stand in a designated VIP zone on their respective sides of the court.
  • Objectives: The primary objective for each team is to protect their own VIP player while attempting to eliminate the opposing team's VIP player.
  • Eliminating Players: Players can be eliminated from the game in the following ways:
  •  If a player is hit by a thrown ball below the shoulders and it does not bounce off any surface before hitting them.
  • If a player throws a ball that is caught by an opponent, the throwing player is out.
  • If a player steps or crosses over the boundary lines.
  •  VIP Protection: The VIP players are not allowed to throw balls or actively participate in throwing or catching. They can only move within the designated VIP zone to dodge incoming throws.
  • Throwing and Catching: Players can throw dodgeballs to eliminate opponents or catch thrown balls to bring an eliminated teammate back into the game. If a ball is caught by a player, the throwing player is out, and one of their eliminated teammates returns to the game.
  • Teamwork and Communication: Encourage players to work together as a team to protect their VIP player. They can coordinate their throws, create defensive walls, and communicate to ensure effective defence and attacking.
  • Game End: The game ends when one team successfully eliminates the opposing team’s VIP player while still protecting their own VIP. The team that achieves this objective wins the game.
  • Allow 20 minutes for this activity

Activity 3 – Dodgeball Festival

Split the class into three or four teams depending on numbers, a max of six pupils in each
team. Normal dodgeball rules apply.

  • Three of four teams, give each team a coloured bib to identify them.
  • Normal dodgeball rules apply
  • Games will last for 2 minutes
  •  Team with the most players on court at the end of the 2 minutes is the winning team
  •  Example fixtures
  •  Team 1 Vs Team 2
  •  Team 3 Vs Team 4
  •  Team 4 Vs Team 1
  •  Team 2 Vs Team 3
  •  Team 1 Vs Team 3
  •  Team 2 Vs Team 4
  •  Allow 30 minutes for this activity.
  •  Children to demonstrate defending and attacking tactics in the games
  •  Children to fully understand the basic dodgeball rules by the best of the lesson
  •  When children are off and not playing the festival ask her to support the rules of the games and lead parts of the tournament.

Dodgeball Rules

  1. Teams must consist of 6 players per team, with 10 pupil’s maximum in a squad.
  2. Games will last for 2 minutes and there are three games to be played in a set.
  3. Games are usually played on a badminton court or a rectangle/squared area.
  4. The team with the most players on the court after the 2 minutes are the winning team.For example if the red team has 4 pupils left and the blue team has 1, the red team will win that match 4-1.
  5.  3 balls are in play at a time, to start the game the balls are placed along the centre line
  6. The ball on the teams left is their designated ball at the start of the game only.
  7. The middle ball in the only ball that teams can challenge for.
  8. The balls are not live until they are passed back and beyond the return line.
  9. Any pupil hit with a live ball by an opposing pupil will be called out- head shots do not count. Unless a pupil heads the ball intentionally.
  10. Any catch on a live ball, the thrower is out. The pupil who throw the caught ball will be called out and the catching team will gain a player who is already out on their team.
  11. Pupils are able to use a ball to block any balls thrown towards them.
  12. If the ball they are holding is knocked from their possession they will be called out.
  13. Players must not intentionally stall the game, if a team has possession of 2 of the 3 balls they should attempt to throw one back to the other team.
  14. If players are holding on to a ball for long periods of time, the teacher/coach may want to set them a time limit of holding the ball 10/15 seconds.

Key Knowledge/Teacher questions

To fully understand and implement all dodgeball rules.

Key Skills

To be able to duck, dodge and avoid in a game situation.

Key Vocab

Block Deflect
Dodge Respect
Duck Out
Throw Catch
Tactics Hit
Strategies Bounce
Formation Handling
Speed Jump
Change of Direction Support
Power Rules

 

Download Lesson Plans