Year 5 and 6 Dodgeball

Lesson 6

Learning Objective

1. To be able to duck, dodge and avoid in a game situation.
2. To show good sportsmanship in a game situation.
3. To take part in an intra-dodgeball festival

Recap prior key skills and knowledege

To fully understand and implement all dodgeball rules.
To be able to duck, dodge and avoid in a game situation.

Warm up – Taggers and Ball Handling

Description:

Pulse Raiser
Ask all the children to find a safe space in the learning area.
Children to travel around the area all traveling in the same direction
Teacher/Coach to call the following commands for the children to follow
Jogging/Side Steps/High Knees/Skipping/Heel Flicks.
Changing directions regularly.

Taggers Description:
Designate a few players as "taggers" and have them chase the other players within a defined area.
Players must dodge the taggers by using quick movements, changes in direction, and evasive
tactics. This activity helps improve agility and reaction time.

Ball Handling Description:
Have players partner up and stand facing each other, a short distance apart.
Each pair should have a dodgeball.
Instruct them to pass the ball back and forth using various techniques, such as chest
passes, overhead throws, and underhand tosses.
This activity helps improve throwing and catching skills while warming up the arms and
shoulders.

Activity 1 – VIP Dodgeball – Games Week

Recap and revisit learning from past lesson. VIP Dodgeball is a modified version of dodgeball
that adds a unique twist to the game. The objective of VIP dodgeball is to protect the “VIP”
player while trying to eliminate the opposing team’s VIP.

  • Team Setup: Divide the players into two or three teams of equal size. Each team will have a VIP player designated, wearing a distinguishing article of clothing or a different coloured armband. Or you can keep this secret like in the video?
  • Court Setup: Set up a standard dodgeball court with a centre dividing line and clearly marked boundaries. The size of the court can vary based on available space.
  • Game Start: The game begins with both teams positioned behind their back boundary lines. The VIP players stand in a designated VIP zone on their respective sides of the court.
  • Objectives: The primary objective for each team is to protect their own VIP player while attempting to eliminate the opposing team's VIP player.
  • Eliminating Players: Players can be eliminated from the game in the following ways:
  •  If a player is hit by a thrown ball below the shoulders and it does not bounce off any surface before hitting them.
  • If a player throws a ball that is caught by an opponent, the throwing player is out.
  • If a player steps or crosses over the boundary lines.
  •  VIP Protection: The VIP players are not allowed to throw balls or actively participate in throwing or catching. They can only move within the designated VIP zone to dodge incoming throws.
  • Throwing and Catching: Players can throw dodgeballs to eliminate opponents or catch thrown balls to bring an eliminated teammate back into the game. If a ball is caught by a player, the throwing player is out, and one of their eliminated teammates returns to the game.
  • Teamwork and Communication: Encourage players to work together as a team to protect their VIP player. They can coordinate their throws, create defensive walls, and communicate to ensure effective defence and attacking.
  • Game End: The game ends when one team successfully eliminates the opposing team’s VIP player while still protecting their own VIP. The team that achieves this objective wins the game.
  • Allow 20 minutes for this activity

Activity 2 – Doctor Dodgeball – Games Week

Doctor Dodgeball is a modified version of dodgeball that adds a unique twist to the game.
The objective of Doctor dodgeball is to keep pupils in the game and to encourage teams to protect the “Doctor” player while trying to eliminate the opposing team’s Doctor.

  • Activity to be played on a dodgeball court/area
  • Divide class into two or three teams, with a maximum of 6 pupils each team.
  •  Teams to select 1 pupil from each team to be the doctor.
  •  Pupils try to throw dodgeballs at each other, if they are hit they must sit down.
  •  They continue to sit until the doctor brings them back to life by tapping/touching them on the head.
  • Normal dodgeballs rules apply apart from the new doctor adaptation.
  •  If the doctor is hit by a dodgeball, they must sit down. Continue playing until one team is all sitting.
  • Games to last for 2 minutes
  • Change the doctor each game
  • Play 2 games each team
  • Progression- teams to keep the doctor a secret.
  • Allow 20 minutes for this activity

Activity 3 – Intra Dodgeball Festival

Split the class into three or four teams depending on numbers, a max of six pupils in each
team. Normal dodgeball rules apply.

  • Three of four teams, give each team a coloured bib to identify them.
  • Normal dodgeball rules apply
  • Games will last for 2 minutes
  •  Team with the most players on court at the end of the 2 minutes is the winning team
  •  Example fixtures
  •  Team 1 Vs Team 2
  •  Team 3 Vs Team 4
  •  Team 4 Vs Team 1
  •  Team 2 Vs Team 3
  •  Team 1 Vs Team 3
  •  Team 2 Vs Team 4
  •  Allow 30 minutes for this activity.
  •  Children to demonstrate defending and attacking tactics in the games
  •  Children to fully understand the basic dodgeball rules by the best of the lesson
  •  When children are off and not playing the festival ask her to support the rules of the games and lead parts of the tournament.

Dodgeball Rules

  1. Teams must consist of 6 players per team, with 10 pupil’s maximum in a squad.
  2. Games will last for 2 minutes and there are three games to be played in a set.
  3. Games are usually played on a badminton court or a rectangle/squared area.
  4. The team with the most players on the court after the 2 minutes are the winning team.For example if the red team has 4 pupils left and the blue team has 1, the red team will win that match 4-1.
  5.  3 balls are in play at a time, to start the game the balls are placed along the centre line
  6. The ball on the teams left is their designated ball at the start of the game only.
  7. The middle ball in the only ball that teams can challenge for.
  8. The balls are not live until they are passed back and beyond the return line.
  9. Any pupil hit with a live ball by an opposing pupil will be called out- head shots do not count. Unless a pupil heads the ball intentionally.
  10. Any catch on a live ball, the thrower is out. The pupil who throw the caught ball will be called out and the catching team will gain a player who is already out on their team.
  11. Pupils are able to use a ball to block any balls thrown towards them.
  12. If the ball they are holding is knocked from their possession they will be called out.
  13. Players must not intentionally stall the game, if a team has possession of 2 of the 3 balls they should attempt to throw one back to the other team.
  14. If players are holding on to a ball for long periods of time, the teacher/coach may want to set them a time limit of holding the ball 10/15 seconds.

Key Knowledge/Teacher questions

 To be able to duck, dodge and avoid in a game situation.
To show good sportsmanship in a game situation.
To take part in an intra-dodgeball festival

Key Skills

1. To demonstrate a range of throwing skills and techniques to get players out in a
dodgeball game.
2. To be able to vary your throwing heights and weight to hit the other team.

Key Vocab

Block Deflect
Dodge Respect
Duck Out
Throw Catch
Tactics Hit
Strategies Bounce
Formation Handling
Speed Jump
Change of Direction Support
Power Rules

 

Download Lesson Plans